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Eve online into the abyss release date

How EVE Online is embracing the solo player with Into The Abyss expansion,Navigation menu

 · EVE Online: Into The Abyss brings an entirely new style of PVE gameplay to New Eden, as well as stunning new environments that breathe new life and bring new content to all  · Patch Notes For EVE Online: Into The Abyss Released on Thursday, June 7th Defect Fixes Abyssal Deadspace: Being pod-killed with implants in the abyss due to the  · EVE Online: Into The Abyss brings an entirely new style of PVE gameplay to New Eden, as well as stunning new environments that breathe new life and bring new content to all  · Patch Notes For EVE Online: Into The Abyss Released on Thursday, June 7th Defect Fixes Abyssal Deadspace: Being pod-killed with implants in the abyss due to the  · The deeper lore, single-player – sorry, solo – content, and strange new technology that Into the Abyss will introduce could be the biggest changes EVE Online has seen in its 15 ... read more

This can be very irritating, as it forces you to fly all the way back to the exit gate after the battleship finally dies. During the time spent chasing the battleship, you are vulnerable to its poorly-tracking but hard-hitting turrets.

The strength of the battleship varies with the level of the Abyssal filament; higher-level filaments feature more damage and HP. Thankfully, the Drifter Battleship here does not come with either a Doomsday Weapon or any EWAR abilities. Drifter ships start the fight with heavily-damaged shields, armor, and hull. Drifter cruisers all use some form of EWAR in addition to dealing damage, but they also have large signature radii and are thus easy to finish off.

Seeker ships are far more generic than Drifter ships, and while they feature many forms of EWAR, they also have only thin armor. Drifter Cruisers will all be named Scylla Tyrannos , and so their type must be checked to see their abilities. Every Sleeper drone is equipped with remote repairers, so it is best to kill smaller ships first, as they die before repairs land. In addition to damage, they will also use webs and energy neutralizers. The Sleeper drone battleship Lucid Deepwatcher always spawns in pairs or trios, and deals rather high damage, but has very poor tracking.

Its fire can easily be evaded with a subkm orbit. Triglavian ships can appear in any pocket. They use Entropic Disintegrators to deal high Thermal and Explosive damage. As each ship's damage will slowly increase the longer it stays focused on one target, Triglavian rooms can quickly become DPS or range-control races, to either kill their high-damage ships before they can kill you, or to kill their tackle ships and fly beyond their damage range.

Triglavian ships almost all feature Remote Armor Repair abilities, and mount the widest range of EWAR of any Abyssal faction. Sansha's Nation ships use very long-ranged lasers, and thus must be fought up close. However, fighting them up close is a challenge in itself, as they also bring a wide range of EWAR abilities, including significant energy neutralizers. CONCORD rooms contain a mix of CONCORD and EDENCOM ship hulls. CONCORD hulls use Thermal or Explosive missiles, while EDENCOM ships use EM-Kinetic Vorton Projectors.

CONCORD rooms are generally feared by many Abyssal runners due to their high damage and heavy damage-application support. The sheer incoming DPS, combined with the multiple Webs and Target Painters, makes passive or active tanking in these rooms extremely difficult.

Because of this, Marshal rats especially Drainers are often targeted first to reduce incoming DPS. While the EDENCOM ships offer no EWAR, they bring very high alpha damage on very slow fire rates, meaning that the combination of Marshal DPS and EDENCOM alpha can easily and unexpectedly break an Abyssal runner's buffer. Angel Cartel rooms are the bane of fast and evasive ships.

Angel Cartel ships have extremely high flight speeds, rather small signature radii, good range, varied damage types, and varied EWAR. The Cynabal is especially problematic, as it features all of these abilities combined in one ship. All Angel Cartel rats have the Lucifer prefix.

Certain ships can also have the Elite prefix, and have even higher stats than their normal forms. The Abyssal Deadspace resist penalties apply to both the player ship and to the NPCs present. Thanks to the mechanics of resist penalties , this means that damage-matching to the penalized resist will effectively earn a damage bonus equal to the resist penalty smaller damage increase if the target has too low a base resist. So, in general, you should select your damage to match the weather.

However, in some cases, the natural resist hole of the NPC is equal to or greater than the resist hole caused by the weather. This is the case in Dark filaments, which have no resist penalty. The Rogue Drone Battleship's resistances change at different tiers.

With one exception, the Weather-induced hole is greater than any natural resist hole, and should be targeted; however in a Dark Filament, these resistances become relevant. If swapping damage types i. through missile reloads is possible, it should be done for these battleships. Their Shields are weak to EM damage, and the following chart lists their Armor weaknesses:. When the Abyss was created, it the pockets were designed for a single cruiser. However, later updates allowed the Abyss to be entered with fleets of either three frigates, or two destroyers.

Entering the Abyss as a fleet of small ships requires 2 for destroyers or 3 for frigates of the appropriate filaments, of the same type, in a single ship's cargohold.

All ships in the group must be in the same fleet. The pilot of the ship carrying the filaments can then use them and select the Activate For Fleet option. Doing so will consume the filaments, and rather than pulling the ship into the abyss, it will open a limited-use acceleration gate that leads to the abyss. Fleet members can then activate that acceleration gate and launch themselves into the abyss. The minute timer is shared by all ships in the fleet, and starts counting down when the first of the ships finishes activating the acceleration gate and enters the abyssal pocket.

To compensate for the increased filament consumption and the loot being split across 2 or 3 ships and pilots, the Biocombinative Cache found in multi-ship pockets contains significantly more loot than the ordinary Bioadaptive Cache. Players are not required to do 2-ship or 3-ship Abyssals in 2 or 3 ships. One tactic used by experienced Abyssal runners is to activate three filaments for three ships--significantly boosting the available loot--and then run the resulting pockets alone.

Since the pockets will be balanced for three ships, not one, this requires careful planning and fitting, and is not for the faint-of-heart. It does, however, markedly increase the profits made by successful runners. When you enter an Abyssal, you will be removed from the Local chat channel in your system of origin and from the directional scanner.

You cannot see who is in the system outside the deadspace, and they cannot see who is inside or in what ship they are using. But that does not mean you are wholly safe. Once the filament has been used, a rift appears that can be combat scanned by anyone in the system and can be warped to. It also appears on the directional scanner of anyone who has not filtered it out. This makes it possible for people to camp the exit and shoot whoever comes out. This means that you have to consider where you use the filament, especially in low security and null security space.

Even in high-security space you should be cautious. It is best to activate the filament at a safespot bookmark, preferably more than directional-scanner range Experienced Abyssal runners find large systems where they can set up such bookmarks, and replace their bookmarks frequently. You will be invulnerable for a short time when you leave the Abyss. If you leave the rift and find yourself being camped, pause to assess your best options, and stay calm.

One survival tactic is to quickly activate a new filament, but players who know you can do this will anchor a mobile depot nearby, preventing filament activation. Based on your assessment of the situation, you will have to decide. Abyssal Deadspace is dangerous, but the rewards can be worthwhile. No wrecks are left behind by any NPCs, and all drops come from these two listed cans. Abyssal deadspace was added to the game in the Into The Abyss expansion that went live on May 29th It was further expanded in the Onslaught expansion that was released on the 13th November , and again in the Depths of the Abyss update on the 15th September Jump to: navigation , search.

Very high Kinetic resist. Use Thermal, even in an Exotic Filament. Category : PvE. Navigation menu Personal tools Login with EVE SSO. Namespaces Page Discussion. Views Read View source View history. Navigation Main page Categories Recent changes Random page Help.

EVE University Join E-UNI Forum Class Library Attending A Class Killboard News Donate. Tools What links here Related changes Special pages Printable version Permanent link Page information Browse properties.

This page was last edited on 15 September , at Content is available under Creative Commons Attribution-ShareAlike unless otherwise noted. Privacy policy About EVE University Wiki Disclaimers. WARNING: Any ship and capsule should be considered potentially lost the moment a player enters Abyssal Deadspace.

Abyssals are unforgiving to inexperienced, ill-equipped or foolhardy pilots. If your ship is lost inside the site, you will lose your capsule, clone, and any implants equipped as well. Running Abyssals can be a fun and profitable challenge, but do not enter Abyssal Deadspace with a ship or with implants that you cannot afford to lose. In September, , the Tachyon Cloud was introduced, replacing the older Caustic Cloud.

However, the cloud was very rarely seen. EM Damage. Thermal Damage. Kinetic Damage. Explosive Damage. Low damage. Higher damage. Battlecruiser, short range but extreme damage. Turret and Launcher Disruption. Sensor Dampening. Target Painting. Remote Shield Logi.

The pockets will also contain clouds and Triglavian towers that apply effects to player and NPC ships in their immediate vicinity. Abyssal Deadspace contains a wide variety of different hostile NPCs.

Each NPC will behave differently, and taking the right combat approach in different situations is important. The following discussion covers all the different types of NPCs and their abilities; for an overview of the possible sets of NPCs you can face in an Abyssal room, see Possible rooms in Abyssal Deadspace.

Unlike in most other regions in Eve, Abyssal Deadspace NPCs have very clear naming patterns, and will have either a prefix or suffix which states what special abilities they have. This makes target prioritization easier, which is extremely important in the Abyss: the general best strategy in most rooms is to start out by killing any EWAR that poses a threat to your ship. You should also pay attention on whether dedicated remote repair ships are on grid; if you can't kill other frigates before repairs land, prioritize killing remote repairs first.

After the dangerous EWAR and remote repair ships are dead, you can focus on the damage dealers in your preferred order. Rogue Drones are perhaps the most common type of enemies encountered in Abyssal Deadspace, and come in three sizes: Frigate, Battlecruiser, and Battleship.

Rogue Drone Frigates can often be found in rooms containing extremely large groups of them, alongside other larger Rogue Drones, or even alongside ships from other factions. The Rogue Drone Battleship "Abyssal Overmind" has extremely long range and damage, comes in a different variant at each Abyssal Filament level, and is discussed further, later in this page.

Rogue Drone Frigates deal either a single type of damage based on their name, or a small amount of omni damage alongside EWAR. Rogue Drone Frigates are also susceptible to Deviant Automata Suppressor pylons, but if those are not available, they can be much more easily fought using Multibody Tracking Pylons or Bioluminescent Clouds.

The Rogue Drone Battleship deals Kinetic and Thermal damage, and the Battleship found in Tier 5 and 6 sites also has a Stasis Webifier, which helps counteract its poor tracking.

Rogue Drone Frigate names have the suffix Tessella. Rogue Drone Battlecruiser names have the suffix Tessera. Drifters and seekers are sometimes encountered together but can also appear on their own. They all fire omni-damage turrets and have flat omni-resist profiles. The key ship in a Drifter room is Karybdis Tyrannos , who flies a Drifter Battleship. This can be very irritating, as it forces you to fly all the way back to the exit gate after the battleship finally dies.

During the time spent chasing the battleship, you are vulnerable to its poorly-tracking but hard-hitting turrets. The strength of the battleship varies with the level of the Abyssal filament; higher-level filaments feature more damage and HP. Thankfully, the Drifter Battleship here does not come with either a Doomsday Weapon or any EWAR abilities.

Drifter ships start the fight with heavily-damaged shields, armor, and hull. Drifter cruisers all use some form of EWAR in addition to dealing damage, but they also have large signature radii and are thus easy to finish off. Seeker ships are far more generic than Drifter ships, and while they feature many forms of EWAR, they also have only thin armor.

Drifter Cruisers will all be named Scylla Tyrannos , and so their type must be checked to see their abilities. Every Sleeper drone is equipped with remote repairers, so it is best to kill smaller ships first, as they die before repairs land. In addition to damage, they will also use webs and energy neutralizers. The Sleeper drone battleship Lucid Deepwatcher always spawns in pairs or trios, and deals rather high damage, but has very poor tracking. Its fire can easily be evaded with a subkm orbit.

Triglavian ships can appear in any pocket. They use Entropic Disintegrators to deal high Thermal and Explosive damage. As each ship's damage will slowly increase the longer it stays focused on one target, Triglavian rooms can quickly become DPS or range-control races, to either kill their high-damage ships before they can kill you, or to kill their tackle ships and fly beyond their damage range.

Triglavian ships almost all feature Remote Armor Repair abilities, and mount the widest range of EWAR of any Abyssal faction. Sansha's Nation ships use very long-ranged lasers, and thus must be fought up close. However, fighting them up close is a challenge in itself, as they also bring a wide range of EWAR abilities, including significant energy neutralizers. CONCORD rooms contain a mix of CONCORD and EDENCOM ship hulls. CONCORD hulls use Thermal or Explosive missiles, while EDENCOM ships use EM-Kinetic Vorton Projectors.

CONCORD rooms are generally feared by many Abyssal runners due to their high damage and heavy damage-application support. The sheer incoming DPS, combined with the multiple Webs and Target Painters, makes passive or active tanking in these rooms extremely difficult. Because of this, Marshal rats especially Drainers are often targeted first to reduce incoming DPS.

While the EDENCOM ships offer no EWAR, they bring very high alpha damage on very slow fire rates, meaning that the combination of Marshal DPS and EDENCOM alpha can easily and unexpectedly break an Abyssal runner's buffer. Angel Cartel rooms are the bane of fast and evasive ships. Angel Cartel ships have extremely high flight speeds, rather small signature radii, good range, varied damage types, and varied EWAR.

The Cynabal is especially problematic, as it features all of these abilities combined in one ship. All Angel Cartel rats have the Lucifer prefix. Certain ships can also have the Elite prefix, and have even higher stats than their normal forms. The Abyssal Deadspace resist penalties apply to both the player ship and to the NPCs present. Thanks to the mechanics of resist penalties , this means that damage-matching to the penalized resist will effectively earn a damage bonus equal to the resist penalty smaller damage increase if the target has too low a base resist.

So, in general, you should select your damage to match the weather. However, in some cases, the natural resist hole of the NPC is equal to or greater than the resist hole caused by the weather.

This is the case in Dark filaments, which have no resist penalty. The Rogue Drone Battleship's resistances change at different tiers.

With one exception, the Weather-induced hole is greater than any natural resist hole, and should be targeted; however in a Dark Filament, these resistances become relevant. If swapping damage types i. through missile reloads is possible, it should be done for these battleships. Their Shields are weak to EM damage, and the following chart lists their Armor weaknesses:. When the Abyss was created, it the pockets were designed for a single cruiser. However, later updates allowed the Abyss to be entered with fleets of either three frigates, or two destroyers.

Entering the Abyss as a fleet of small ships requires 2 for destroyers or 3 for frigates of the appropriate filaments, of the same type, in a single ship's cargohold. All ships in the group must be in the same fleet. The pilot of the ship carrying the filaments can then use them and select the Activate For Fleet option. Doing so will consume the filaments, and rather than pulling the ship into the abyss, it will open a limited-use acceleration gate that leads to the abyss.

Fleet members can then activate that acceleration gate and launch themselves into the abyss. The minute timer is shared by all ships in the fleet, and starts counting down when the first of the ships finishes activating the acceleration gate and enters the abyssal pocket. To compensate for the increased filament consumption and the loot being split across 2 or 3 ships and pilots, the Biocombinative Cache found in multi-ship pockets contains significantly more loot than the ordinary Bioadaptive Cache.

Players are not required to do 2-ship or 3-ship Abyssals in 2 or 3 ships. One tactic used by experienced Abyssal runners is to activate three filaments for three ships--significantly boosting the available loot--and then run the resulting pockets alone.

Since the pockets will be balanced for three ships, not one, this requires careful planning and fitting, and is not for the faint-of-heart. It does, however, markedly increase the profits made by successful runners. When you enter an Abyssal, you will be removed from the Local chat channel in your system of origin and from the directional scanner. You cannot see who is in the system outside the deadspace, and they cannot see who is inside or in what ship they are using. But that does not mean you are wholly safe.

Once the filament has been used, a rift appears that can be combat scanned by anyone in the system and can be warped to. It also appears on the directional scanner of anyone who has not filtered it out. This makes it possible for people to camp the exit and shoot whoever comes out. This means that you have to consider where you use the filament, especially in low security and null security space. Even in high-security space you should be cautious. It is best to activate the filament at a safespot bookmark, preferably more than directional-scanner range Experienced Abyssal runners find large systems where they can set up such bookmarks, and replace their bookmarks frequently.

You will be invulnerable for a short time when you leave the Abyss. If you leave the rift and find yourself being camped, pause to assess your best options, and stay calm. One survival tactic is to quickly activate a new filament, but players who know you can do this will anchor a mobile depot nearby, preventing filament activation. Based on your assessment of the situation, you will have to decide. Abyssal Deadspace is dangerous, but the rewards can be worthwhile.

No wrecks are left behind by any NPCs, and all drops come from these two listed cans. Abyssal deadspace was added to the game in the Into The Abyss expansion that went live on May 29th It was further expanded in the Onslaught expansion that was released on the 13th November , and again in the Depths of the Abyss update on the 15th September Jump to: navigation , search.

Very high Kinetic resist. Use Thermal, even in an Exotic Filament. Category : PvE. Navigation menu Personal tools Login with EVE SSO.

Namespaces Page Discussion. Views Read View source View history. Navigation Main page Categories Recent changes Random page Help. EVE University Join E-UNI Forum Class Library Attending A Class Killboard News Donate.

Tools What links here Related changes Special pages Printable version Permanent link Page information Browse properties. This page was last edited on 15 September , at

The first mistake I made when I sat down to speak with Andie 'CCP Seagull' Nordgren, the executive producer of EVE Online , was referring to the changes in the upcoming 'Into the Abyss' expansion as "single player".

There is no single player in EVE," Nordgren corrected me. It's an important distinction. Into The Abyss does so much that is unfamiliar in EVE, from intentionally abbreviated play sessions in isolated areas, to a narrative thrust that's unlike the player-driven stories that have made the game infamous.

We spoke to the creators and players alike to get their thoughts on the changes that are coming. First, let's tackle that distinction between single player and solo players, as the changes in question concern the addition of 'Abyssal Deadspace' to the sci-fi MMO.

The new mechanic puts the focus on individual players, without totally removing them from the wider EVE universe. Abyssal regions are small pocket dimensions of bubbled space, which players will traverse through linked wormholes, and they are initially accessed through unstable gateways — hence only allowing one ship in at a time.

Those single ships still need to get to and from those entry points though, and risk other players stealing the rare items they may have found inside, which include new ship schematics and biotech mutaplasmids which can evolve existing technology. While 'Into the Abyss' won't be the only way to play EVE Online solo — Nordgren says "about half" of players currently don't join up with corporations or teams in the game, instead completing missions and chasing the in-game currency of ISK independently — it is the first time CCP Games has introduced content dedicated for focused, solo play.

Dives into Abyssal Deadspace are set to take around 20 minutes, and they're intended for players to jump into for shorter gaming sessions. There's part of us that just wants to explore, and make better content," Nordgren says. Not from the content itself, but that you know you might be able to sit down over lunch, dive into one of these Abyssal Deadspace pockets and come out. You have a reasonable idea of how long it's going to take, as opposed to undocking more in general to find a fight or do a mission that might take longer, or a bigger [fleet] battle that needs to be planned.

I suggest that this all sounds a lot like bringing dungeon raids to EVE Online — set instances where players know roughly what to expect when they're going in. It doesn't divorce you from the rest of the game. You're not going to sit in a lobby, and then magically get transported to this raid, and then come back to the lobby.

That's not how EVE Online works. Even if one layer of the experience has strong similarities, the rest of the layers are very different, and that means the experience as a totality does not map directly to a raid. Player reaction to the new content is mixed, but overall leans towards positive. Matthew 'Suitonia' Dance, a member of EVE's Council of Stellar Management — an elected body of player representatives, who liaise between the wider player base and CCP's devs — tells me he thinks it's "pretty cool".

Steve Ronuken, a four-year veteran of the CSM, is more cautious, saying "I'm in two minds about this stuff. I like the concept that there are things you can do which are relatively short duration — you can go out, do something, and then you're done. The safety aspect of it, I think there's still some work to be done. It needs to be less safe, but exactly how you [do that] is an interesting balancing act. Ronuken also expects to see players spawn camping around entry points to Abyssal Deadspace, preying on the solo ships that emerge.

I think it's a good thing. PvP depends on having people to shoot [ Risk is important. The common complaint from both player reps is that Abyssal Deadspace is — at least when it's launched next month — only for solo excursions. There's a real hunger for the shorter, time-specific missions that Into the Abyss brings, but to also be able to play them with friends.

Ronuken would like to see it "expanded so you can take more people in," though acknowledges "balancing for one person is a lot easier than balancing for a fleet," while Dance adds "I do wish they did some kind of multiplayer content. Maybe they can do five-man sides, or sides that don't have any limit. EVE players who share their views may have something to look forward to. This can be difficult for people to really grasp, because I think we assume today 'hey, it's a digital game, you can just do anything' but in actual fact there are some hardcore technical and UX constraints.

It's a big choice [just] what kind of camera you have in your game! It transforms the game experience. That's a lot of where we're coming from. Into the Abyss is also unusually lore driven for EVE Online, which is better known for players telling their own stories through emergent experiences than through direct narrative instruction. Starting around February, players have been spotting unknown, heavily damaged ships in the game, referred to as drifters.

The mystery surrounding their origins has fuelled Reddit chatter since, but the new expansion reveals far more. Abyssal Deadspace is home to a new faction, known as the Triglavian Collective, which will prove the main threat as players advance through their domain, as well as seeding further questions about who they are and how they got there in the first place.

With the Triglavians sporting never-before-seen weaponry, divergent technological evolution from the rest of EVE's cultures, and the sinister question of what they want, EVE Online could be getting a whole lot more story focussed. The deeper lore, single-player — sorry, solo — content, and strange new technology that Into the Abyss will introduce could be the biggest changes EVE Online has seen in its year history.

CCP walks a razor's edge, given its dedicated and highly vocal player base who can vociferously reject the slightest change it doesn't like, but making the game more accessible for those not wanting to put hours in every time they boot it up, while also enriching the universe's mythology sounds like a net positive for the game's future.

Oddball derby racer Trail Out is crash happy in the best way. Ken is so much more than a sad dad in Street Fighter 6. What's better: impossible geometry, or games playing the music CD left in your drive? American Arcadia is a genre-flipping cinematic feast from the Call Of The Sea devs. Today's Wordle answer Saturday 17 September. Nightdive are remastering classic FPS Rise Of The Triad. Tyrant's Blessing's low pressure tactical puzzles let it punch above its weight.

The power of a Steam Next Fest demo. If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Sin Vega 8 hours ago 3. Ken is so much more than a sad dad in Street Fighter 6 Hands on with the most approachable Street Fighter yet.

Katharine Castle 12 hours ago 7. Vote now: oddity or serendipity? Alice O'Connor 2 days ago American Arcadia is a genre-flipping cinematic feast from the Call Of The Sea devs Playing both sides. Ed Thorn 4 days ago 3. Today's Wordle answer Saturday 17 September Hints and the answer to today's Wordle word. Ollie Toms 41 minutes ago. Will Judd 2 hours ago.

Will Judd 3 hours ago. Nightdive are remastering classic FPS Rise Of The Triad The Ludicrous Edition is out in early CJ Wheeler 3 hours ago 4. Tyrant's Blessing's low pressure tactical puzzles let it punch above its weight The only good surprise parties.

Sin Vega 1 week ago 5. The power of a Steam Next Fest demo Where it all started for a lot of this week's reviews. Katharine Castle 1 week ago Alice Bell 1 week ago We've been talking, and we think that you should wear clothes Total coincidence, but we sell some clothes Buy RPS stuff here.

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 · Patch Notes For EVE Online: Into The Abyss Released on Thursday, June 7th Defect Fixes Abyssal Deadspace: Being pod-killed with implants in the abyss due to the  · The deeper lore, single-player – sorry, solo – content, and strange new technology that Into the Abyss will introduce could be the biggest changes EVE Online has seen in its 15  · EVE Online: Into The Abyss brings an entirely new style of PVE gameplay to New Eden, as well as stunning new environments that breathe new life and bring new content to all  · Patch Notes For EVE Online: Into The Abyss Released on Thursday, June 7th Defect Fixes Abyssal Deadspace: Being pod-killed with implants in the abyss due to the  · EVE Online: Into The Abyss brings an entirely new style of PVE gameplay to New Eden, as well as stunning new environments that breathe new life and bring new content to all ... read more

Resistance penalties all weathers but Dark : These will increase the amount of damage taken in the damage type of the resistance penalty. Any drones must be recovered before the server goes down, or they will be lost. CCP added hundreds of new landmarks throughout New Eden. The next expansion for EVE Online is called Into the Abyss and it may be the most interesting addition to the long-running MMO yet. Very high Kinetic resist.

CONCORD rooms are generally feared by many Abyssal runners due to their high damage and heavy damage-application support. Based on your assessment of the situation, you will have to decide. Archived from the original on September 27, Angel Cartel rooms are the bane of fast and evasive ships. Abyssal deadspace was added to the game in the Into The Abyss expansion that went live on Eve online into the abyss release date 29th Hover your mouse over the icon to see what effect is applied to your ship. The Rogue Drone Battleship's resistances change at different tiers.

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